The bottom of the "oval" the Underground Desert generates in is still here, but contains water rather than lava and lacks background walls.It contains most surface biomes, including the Desert and Snow biomes and their respective features and enemies, such as Oasis locations. It simulates the Surface layer of a regular world, containing plants and features found in the surface world such as Trees, Mushrooms, and water, and can have Weather events.This layer is located in the Cavern layer, above the Glowing Mushroom layer.Surface enemies such as Demon Eyes and Zombies replace normal enemies for that area. Aside from Glowing Mushroom tiles, it also contains Stone Blocks and early ores. ![]() This layer is completely occupied by the Glowing Mushroom biome.This "layer" is located in the Cavern layer, above the Underworld.Ash trees in the Underworld have a 3.55*3.55% chance to drop 20–40 Ropes when shaken.Pots in the Underworld contain Rope and Fallen Stars.spawns again when leaving the central area. The regular Underworld generation, enemies, etc.The only enemies that spawn in the center 1/6 of the map are Lava Slimes (which now do not generate Lava on kill) and Mimics (which only drop Surface and Underground loot during pre-Hardmode).Ash trees spawn on the island, along with Ash grass. The player spawns on an island in the center of the Underworld at the beginning of the game.Starting from the bottom of the world, players will encounter the following "layers": Cavern Quest fish can be caught at the Underground layer). However, the mechanics for the layers are reversed too, meaning that the player will obtain Cavern layer loot in the Underground layer (e.g. As shown by the Depth Meter, starting from the top of the world, the border between regular Surface and Underground layers is located at about 30% height of the world, and the border between Underground and Cavern layers is located at 50%–60% height of the world.
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